Worked as Lead Designer on many full-scale, award
winning, iPhone
and other Mobile titles.
Including hugely successful IP: Pocket God,
Wedding Dash, TNA
Wrestling, and many more…
Responsibilities included:
• Game Design and Iteration
• Pitch (RFP) and Funding documents and presentations
• GDD Creation and Game Flow Documentation
• ZERO to ONE full-scale systems and economy design
• Post launch LiveOps and Event planning/management
• Testing and Polish
Lead writer on many RFPs which resulted in exposure and interest
from increasingly larger companies, leading up to company sales
[for example: Bight Interactive being purchase by Electronic
Arts (EA)].