Qamico

Contributions and Artifacts

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overview

Worked as Lead Designer on many full-scale, award winning, iPhone and other Mobile titles.
Including hugely successful IP: Pocket God, Wedding Dash, TNA Wrestling, and many more…

Responsibilities included:
• Game Design and Iteration
• Pitch (RFP) and Funding documents and presentations
• GDD Creation and Game Flow Documentation
• ZERO to ONE full-scale systems and economy design
• Post launch LiveOps and Event planning/management
• Testing and Polish

Lead writer on many RFPs which resulted in exposure and interest from increasingly larger companies, leading up to company sales [for example: Bight Interactive being purchase by Electronic Arts (EA)].


Sample Document - Generative Analysis

Sample Document - Competitive Analysis

Contributions
Game Design,
Systems Design,
Monetization,
Balance,
LiveOps
genre
Across Many Genres

What do I contribute?

Dino Express
Content and Planning Strategy
Creative Direction, production planning, launch MVPs.
Dino Express
Economy and Marketing
Market fit and monetization strategy, Economy Design.
Dino Express
Game Balancing
Progression and Loyalty systems design and balance.
Dino Express
System Design
Full-scale technical system and feature design.
Dino Express
UX/UI Framework
Low-fidelity wireframing and user flows.
Dino Express
Controls and Accessibility
Use-case analysis and edge-case testing.
Dino Express
Multiplayer Systems Design
Use-case analysis and edge-case testing.
Dino Express
Simulation and Prototyping
Solid, testable Economy and Balance.
Dino Express
Inventory and Loot systems
UI/UX Wireframing and scalable UX systems.
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